



GeograLearn
An analysis of gamification practices and their effectiveness within education and the field of geography, in relation to player motivation and engagement.
This project aimed to develop a fully functional mobile app that can teach users geography. This project will investigate the effectiveness of gamification on both player motivation and engagement and seek to maximize it through User Experience.
Sean Doyle: Sole Developer




THE LITTLE FISHERY
With a project brief from our client, we developed (using Agile Development over 12-15 weeks) a prototype for a Mobile Fishing Simulator using the Unity Engine. My role within this project was Producer and sole Game Designer. my responsibilities included working with the clients, designing all aspects of the game, and planning and documenting development.
The Team:
Sean Doyle - Team Lead/Designer
Nika Novakovič - Artist
Kremena Halcheva - Artist
Christopher Hoy - Artist
Mark Cairnie - Programmer
Paul O'Donnell - Programmer
William Brown - Programmer
Jason Evans - Audio




NATURIA
This project was an attempt to create a 'Darkest Dungeon' style game with the rock, paper scissors system of strengths and weaknesses seen in series such as Pokemon.
As Lead UI Designer my main role was the design of both gameplay UI and the overall user experience of the project. This project was developed over a 12 week period using the Unity Engine.
Sean Doyle: Lead UI Design, Gameplay Designer
Clémence Brival: Lead Programmer
Peter Bromley: Lead Producer, Narrative Designer
Gaurang Baxi: Audio, Lead Gameplay Designer
Holly Simpson: Character Artist
Kremy Halcheva: Environment Artist
Tobias Terrero: Lead QA