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GeograLearn

An analysis of gamification practices and their effectiveness within education and the field of geography, in relation to player motivation and engagement. 

This project aimed to develop a fully functional mobile app that can teach users geography. This project will investigate the effectiveness of gamification on both player motivation and engagement and seek to maximize it through User Experience.

 Sean Doyle: Sole Developer

COMET CRASH

is a Hyper Casual Mobile Game where the player must dodge comets in order to gain score. This project was developed in the Unity Engine with all the artwork and UI assets being created with Aseprite.

Sean Doyle: Sole Developer

THE LITTLE FISHERY

With a project brief from our client, we developed (using Agile Development over 12-15 weeks) a prototype for a Mobile Fishing Simulator using the Unity Engine. My role within this project was Producer and sole Game Designer. my responsibilities included working with the clients, designing all aspects of the game, and planning and documenting development.

The Team:

Sean Doyle - Team Lead/Designer

Nika Novakovič - Artist

Kremena Halcheva - Artist

Christopher Hoy - Artist

Mark Cairnie - Programmer

Paul O'Donnell - Programmer

William Brown - Programmer

Jason Evans - Audio

NATURIA

This project was an attempt to create a 'Darkest Dungeon' style game with the rock, paper scissors system of strengths and weaknesses seen in series such as Pokemon.

As Lead UI Designer my main role was the design of both gameplay UI and the overall user experience of the project. This project was developed over a 12 week period using the Unity Engine.

Sean Doyle: Lead UI Design,  Gameplay Designer

Clémence Brival: Lead Programmer

Peter Bromley:  Lead Producer, Narrative Designer

Gaurang Baxi:  Audio, Lead Gameplay Designer

Holly Simpson:  Character Artist

Kremy Halcheva: Environment Artist

Tobias Terrero: Lead QA

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